Movie Review - Pitch Perfect

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Thursday, 4 October 2012

Expansion Review - Dungeon Command: Tyranny of Goblins

Posted on 17:47 by Unknown
Tonight's review feels a little like I'm cheating. There are probably a dozen games ahead of Dungeon Command in my pile of stuff that I'm supposed to review, but when it comes down to it, I don't want to play those. I want to play Dungeon Command again. So when the Tyranny of Goblins set arrived, all the other stuff got pushed to the back of the list so I could send my evil hordes out to take on the heroes of Cormyr.

Having already thoroughly enjoyed the original Dungeon Command sets, I really wasn't worried about the goblins. Heck, I was really looking forward to them. But as is the case with almost any expansion release, there was always the possibility that they would either be too powerful or too weak. Too strong is how these things usually go, as new powers and new units are introduced to an existing game, but every now and then, the new stuff just isn't up to competing with the old stuff.

So I played the goblins, and my wife played the heroes. And I got my ass kicked so badly that I have to write this review standing up.

It might seem like I'm about to complain about the goblins being underpowered, but let me clear that up right now. My wife played very well, and I made mistakes. I should have sent my weaker units to gather treasure, rather than charging them into the fight. I should have played a little more defensively, and built up my forces before I sent them running across the field like a third-grader fielding a kickball. I can't even blame it on the dice, because the game doesn't have any dice. I lost because I sucked and my wife played really smart.

In fact, if anything, my loss illustrated how well balanced the new set is. If I had won with as many mistakes as I made, the goblins would have been a total train wreck. They do have some incredibly powerful units, but everyone else has those, too. They also have some really weak guys, but everybody else also has punk-ass cannon fodder. There are some incredibly cool examples of units working together - the wolf is twice as dangerous next to a goblin cutter, and the hobgoblin sorcerer is especially impressive if you keep him in the background. The strength of your team is not in how big they are, but in how you use them. You know, like a penis.

Happily, not all your fighters are goblins. Sure, you've got a good handful of goblins, but you've also got a hobgoblins and bugbears, a wolf, a troll and a huge burly demon. Yeah, that's right, the goblins have a demon. Like the other two sets, using these pieces appropriately is the key to winning the game. Your bugbear berserker is a bad-ass, but all by himself, he's cannon fodder. Manage your territory, though, and you'll be able to control the battlefield and continually flummox your opponent (and who doesn't like to hand out some good flummoxing?).

The order cards you get are also really handy, though unlike the drow or hero sets, it can be really hard to get extra cards. That's one strength the original sets have that the goblins lack, but the order cards you can get tend to be pretty darn cool. You can run faster, hit harder, and stand longer. I think my favorite was the dodge card, 'mortal wound,' which ignores the heaviest, most brutal attack - but then your guy dies at the end of your next turn, so you better make that next turn count. This was one part I did right - after my berserker was tag-teamed by some pipe-hitting heroes who should have cut him down in his prime, he managed to get one more turn. I like to imagine the looks on the faces of the ranger and cleric when the bugbear looked at the hole in his chest and started grinning. Then he killed them. Then he died.

I kind of wonder if anyone is buying these sets just to use them to play D&D. If they are, I think they're not doing too bad. The game is great, and you get 12 painted miniatures for 40 bucks. That's just over three bucks a figure, and you get a pretty decent variety. No, there are no orcs, but I'm not even sure those guys are evil any more. I think they've been turned into a goofy Games Workshop sideshow.


I still have kind of a beef with the format of Dungeon Command. We were discussing as we played how much we wish we could just buy some cards, or a few new figures, so that we could fine-tune our armies a little. It's great to get this balanced army that's ready to go, right out of the box, but I desperately want to mix it up. Of course, that's easier to do now that I have three different sets. It would be easier if I had some smaller sets, is all I'm saying.

A nice thing about the Tyranny of Goblins set for Dungeon Command is that it's not hard to figure out if you want it. If you like Dungeon Command, and want to see more variety, get the goblins. If you're buying a couple sets to try it out, the only question is whether you like goblins more than dark elves (or both more than heroes). There are no balance issues to mess it up and no difficult decisions that you'll regret later. Goblins are fun, and so are drow, and so are heroes. Buy the ones you like, or just try the game with one set, or go for broke and get them all. All I can really tell you is that the game is a blast, and now you can add goblins, and if that's not enough for you, then I'm sure there's an exhaustive but wordy summary on BGG somewhere that you can read if you're already bored with folding socks and watering the grass.

Summary

Pros:
Lots of new cool figures
A new faction with new possible play styles
Adds one more piece of awesome to a game that was already pretty darn awesome

Cons:
Same as before - I wish they had boosters

Did I say 12 minis for 40 bucks? Not if you're shopping at Noble Knight.
GET EM CHEAPER
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Event Review - Fixing the Fence
    I was going to write a review of To Kill A Mockingbird tonight. I took my kids to see a remastered version of the 1967 classic last week. Th...
  • Racing Game Review - Nitro Dice
    I am not a fan of professional car racing, as a sport, though I am more than willing to concede that it could be pretty cool. But I might be...
  • Expansion Review - Loot and Scoot Expansion
    I'm going to get this out of the way, right off the bat, so that we don't have to keep talking about it - the game components produc...
  • Expansion Review - Defenders of the Realm Dragon Expansion
    The funny thing about expansions is that while I love to get them, and I love to play them, I don't really like reviewing them all that ...
  • Party Game Review - Reverse Charades
    Charades is one of those games that everyone actually likes playing, but nobody will admit to it. It's pretty fun to act out silly phras...
  • Board Game Review - Legitimacy
    Think about how many people you know. Exclude any that you met just because of games - they skew the data for this intellectual experiment. ...
  • Board Game Review - Dominare
    I know this is starting to sound like a broken record, but I really love the idea behind the Tempest games, where you unravel a story that i...
  • Expansion Review - Thunderstone: Dragonspire
    Once again, I'm handing over tonight's review to my favorite (read: only) guest reviewer - my dad. He likes Thunderstone, and I don...
  • Fantastic Board Game Review - Rex: Final Days of an Empire
    I sometimes question my gamer credibility. I read stuff written by all these really impressive nerds who have tons of references and who hav...
  • General Rant - Fixing What's Not Broken
    I have a review already written for tonight. It's pretty good, too, with plenty of crude, base humor and some truly tasteless nods to cu...

Blog Archive

  • ►  2013 (67)
    • ►  June (7)
    • ►  May (12)
    • ►  April (12)
    • ►  March (13)
    • ►  February (11)
    • ►  January (12)
  • ▼  2012 (152)
    • ►  December (14)
    • ►  November (12)
    • ▼  October (13)
      • Timekiller Review - Going Back To School
      • Video Game Review - Borderlands 2
      • Comic Book Review - Transmetropolitan
      • Updated Game Review - Glory to Rome
      • Event Review - Bed & Breakfast
      • TV Show Review - Revolution
      • Board Game Review - Wizard Kings
      • Movie Review - Seven Psychopaths
      • TV Show Review - Oz
      • Card Game Review - You Are The Maniac
      • Bakery Review - Sugar Deaux Bakery
      • Expansion Review - Dungeon Command: Tyranny of Gob...
      • Comic Book Review - The Sixth Gun
    • ►  September (12)
    • ►  August (13)
    • ►  July (13)
    • ►  June (12)
    • ►  May (13)
    • ►  April (13)
    • ►  March (13)
    • ►  February (12)
    • ►  January (12)
  • ►  2011 (156)
    • ►  December (14)
    • ►  November (12)
    • ►  October (12)
    • ►  September (10)
    • ►  August (15)
    • ►  July (13)
    • ►  June (13)
    • ►  May (13)
    • ►  April (14)
    • ►  March (14)
    • ►  February (12)
    • ►  January (14)
  • ►  2010 (125)
    • ►  December (15)
    • ►  November (13)
    • ►  October (12)
    • ►  September (12)
    • ►  August (12)
    • ►  July (12)
    • ►  June (10)
    • ►  May (14)
    • ►  April (11)
    • ►  March (14)
Powered by Blogger.

About Me

Unknown
View my complete profile