Movie Review - Pitch Perfect

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Friday, 5 April 2013

Card Game Review - Shadowrift

Posted on 20:18 by Unknown
I know deckbuilding games are a fad. I know people are getting tired of them. I know how many people love to say, 'oh, great, another deckbuilder, yawn.' They actually say that. Or type it, anyway. They type 'yawn' as its own sentence. So condescending. I hope those people break their pelvises in skiing accidents.

Because I don't care if deckbuilding is a fad, I think it's brilliant, and I love a good deckbuilding game. So when I read that Shadowrift was a cooperative deckbuilder with a fantasy theme where we team up to battle evil, I was quite excited. That sounds like a good time in a box.

It is not. It is not a good time at all. It is a bad game that disappointed me so severely that I most emphatically promise that I will never play it again, unless someone comes to my house and puts a gun to my head and promises to leave if I just play one more game of Shadowrift.

Possibly the reason I am so upset with Shadowrift is because the game had so much promise when I opened the box. There are a variety of hero powers you can buy, like magical attacks and healing and hitting things very hard. You should be able to create exactly the kind of hero you want, and specialize in different things to maximize your effectiveness every turn. But the abilities are kind of expensive, and we found that we could only afford one new ability per turn, on average, which meant only one of us got an upgrade while the rest of us got kicked in the teeth.

And then the monsters are ludicrous. Not because they're just absurd monsters - I mean, some of them are a little silly - but because they are crazy hard to beat. Here's some math:

You have ten cards in your starting deck.
Every time you hit a monster, you gain a wound card and do one damage.
The average monster has 4-6 life.

So what does that math mean? It means that you're gaining a wound card nearly every turn! Sometimes more! I drew a hand near the end of the game that contained nothing but wound cards. I had absolutely nothing positive to contribute because I had a deck that was about one-third wounds.

Now, you're probably saying, 'you just hated the game because it was too hard.' Well, bollocks to you, because we won. You win if you can seal all the shadowrifts or build all the walls, and it's not really very difficult to seal those rifts. You just have to wait until they come up in the monster deck and then seal them. The only hard part is staying alive long enough to do that.

I was very frustrated after our game of Shadowrift. I went back and read the rules again, to see if I had just screwed it all up. And I discovered that although the rules are not particularly well written, I had managed to do it mostly right. There was a good deal of confusion regarding how to calculate monster strength, but other than that, I managed to play the rules as they were written. So I can't chalk this one up to user error. I genuinely disliked Shadowrift, and it's not because I did it wrong, it's because the game blows goats.

Shadowrift isn't even all that original. If you had a cooperative-play version of Thunderstone, you would have Shadowrift. Except Thunderstone would have WAY better art, more thematic consistency, better rules, and enough testing to know that it would work. Hell, I almost want to go back and play Thunderstone now, just to get the taste of Shadowrift out of my mouth. And I don't even like Thunderstone (though I have not played the advanced version, which I understand is a huge improvement, and I would play it except I send all my Thunderstone expansions to my dad).

Here's the thing about deckbuilding games - they require a lot more testing than other games. You have to fine-tune them and tweak them and edit them and love them and hold them and call them George, unless you have a better name for your game than George. If you have not played 100 games of whatever deckbuilding game you're creating, you have not tested enough. And if you have not allowed complete strangers who will not lie to you to play your game many, many times, you still have not tested enough. Shadowrift could have been awesome, it could have been my new favorite deckbuilding game, but it's not finished.

If the world were fair - and it is not - the creators of Shadowrift would pull it off the market and test it several hundred more times. They would do something about the confusing parts of the rules. They would hire new artists who would do a very good job, and replace all the abominable art that graces the game now. Then they would reprint the whole thing and send it to me again so I could see how much potential awesome was in this box. Because right now, Shadowrift is an unfinished disaster, and that makes me sad because the idea is bad-ass.

Summary

No players at all, if you're smart

Pros:
So much potential

Cons:
Utterly fails to live up to its potential
Confusing rules
Too much happening at once
Cluttered mess
Hideous art
Just not finished

I'm not linking to Shadowrift. If you want to see a train wreck, just go look at a train wreck.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Event Review - Fixing the Fence
    I was going to write a review of To Kill A Mockingbird tonight. I took my kids to see a remastered version of the 1967 classic last week. Th...
  • Card Game Review - Death Angel
    Space Hulk is one crazy fun game. The new one, with all the different sculpts and the embossed floor tiles, is both fun and stunning to gaze...
  • Movie Review (Sorta) - To Kill A Mockingbird
    Last week, I took my kids to the movies. This was a big deal because for one thing, the theater didn't actually open until the next day,...
  • Card Game Review - Epic Spell Wars
    I played a perfectly horrible game this weekend, and I absolutely loved it. It's called Epic Spell Wars of the Battle Wizards: Duel at M...
  • Expansion Review - Jungle Elves and Cloaks
    I usually like to have something worth saying before I start typing up one of these reviews. Like, I want to tell you reasons you will enjoy...
  • Expansion Review - Defenders of the Realm Dragon Expansion
    The funny thing about expansions is that while I love to get them, and I love to play them, I don't really like reviewing them all that ...
  • Fantastic Board Game Review - Rex: Final Days of an Empire
    I sometimes question my gamer credibility. I read stuff written by all these really impressive nerds who have tons of references and who hav...
  • Movie Review - Django Unchained
    If you read this blog often enough to know much about me at all, it should require almost no effort to figure out if I liked Django Unchaine...
  • Board Game Review - 7 Wonders
    Every year, gaming websites have a ritual. I like to call it the Masturbatory We Wish We Had An Awards Ceremony ritual, though most places j...
  • Fighting Game Review - BattleCON
    I typically review games that are for sale. Sometimes I review games that are not for sale, because they've been out of print for ten ye...

Blog Archive

  • ▼  2013 (67)
    • ►  June (7)
    • ►  May (12)
    • ▼  April (12)
      • Announcement - Esoteric Order of Gamers
      • Movie Review - Django Unchained
      • Board Game Review - Lord of the Rings
      • TV Show Review - Orphan Black
      • Deckbuilding Game Review - Arctic Scavengers
      • Card Game Review - Guildhall
      • Board Game Review in Song Form - Zoneplex
      • Comic Book Review - Planetoid
      • Tile Game Review - Battl Khaos
      • Cartoon Review - Adventure Time
      • Card Game Review - Shadowrift
      • Card Game Review - Ghost Pirates
    • ►  March (13)
    • ►  February (11)
    • ►  January (12)
  • ►  2012 (152)
    • ►  December (14)
    • ►  November (12)
    • ►  October (13)
    • ►  September (12)
    • ►  August (13)
    • ►  July (13)
    • ►  June (12)
    • ►  May (13)
    • ►  April (13)
    • ►  March (13)
    • ►  February (12)
    • ►  January (12)
  • ►  2011 (156)
    • ►  December (14)
    • ►  November (12)
    • ►  October (12)
    • ►  September (10)
    • ►  August (15)
    • ►  July (13)
    • ►  June (13)
    • ►  May (13)
    • ►  April (14)
    • ►  March (14)
    • ►  February (12)
    • ►  January (14)
  • ►  2010 (125)
    • ►  December (15)
    • ►  November (13)
    • ►  October (12)
    • ►  September (12)
    • ►  August (12)
    • ►  July (12)
    • ►  June (10)
    • ►  May (14)
    • ►  April (11)
    • ►  March (14)
Powered by Blogger.

About Me

Unknown
View my complete profile